I'm hoping that in this new update debuffs get rebalanced. Effects like slow, weaken, confuse, blind, etc. have very little effect on normal enemies because they die so fast, and bosses are immune to them. This leaves heroes whose power balance includes these effects to be comparatively weaker than a hero who deals straight damage. In order to preserve the relative power of heroes that debuff, there needs to be some way for them to affect bosses with these effects, or for the damage of these heroes to compare well to heroes that do not debuff when facing a boss.
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