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Can we kill vulnerability with the new power revamp?

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I am cautiously optimistic about the powers revamp and how it might change the game. One change I am hoping for is vulnerability's disappearance. @TheArtofRawr @MichaelMayhem @Asros @Chufmoney

  1. Applying vulnerability isn't fun nor does it have a noticeable effect, it's simply 10% more DPS. It's not like a stun or confusion skill which has utility outside of damage.

  2. Because vulnerability provides 10% more DPS, players feel obligated to apply it since it is extra damage without needing to equip extra gear. This obligation runs counter to the purpose of the new powers and talents system, being able to pick what skills you want.

When a new character arrives on TC, one sticking point is what skill has vulnerability, and players almost always want it to be a skill that is naturally a part of the rotation because everyone wants to apply vulnerability without thinking about it. Raise our base damage by 10%, lower enemy health by 10%, or even take out vulnerability with zero adjustments. I would rather not have to think about vulnerability when picking my skills.


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