@Asros So, obviously, the recently announced changes have been met with some resistance, particularly from long-term players who might feel that they are going to lose out on some of the accomplishments that they have spent many hours compiling, be these omega points or uniques. At the same time, we have recently seen a redesign of chapter one, with a similar redesign of chapters 2 and 3 coming soon.
The redesigned chapter one offers 9 eternity splinters as a reward. Assuming that the new chapters 2 and 3 will be comparable, that means, one will earn 27 eternity splinters from the first 3 chapters of the game. When the new changes go live, why not retroactively award players these eternity splinters for each level 60 character they have who had previously completed these chapters, or simply for each level 60 character they have. Prestiged characters would receive the eternity splinters for each level 60 prestige achieved.
While not a perfect solution, this would certainly be one way to benefit most players in accordance with how many hours they have put into the game. A player with a few level 60 heroes would receive fewer splinters than one with many level 60 heroes, who would, in turn receive fewer splinters than a player with many prestiged heroes.
Again, this is mainly a proposal to start a conversation on ways to make more dedicated players feel like they will be rewarded for their long history with the game, rather than penalized (whether this feeling of being somehow penalized is merely a perception or an actual reality is something best left to another thread) as the new changes to the game are implemented.
Disclaimer: I myself have about 700 hours in game, with 29 heroes unlocked, and none prestiged, so I am not one of the players who would benefit the most from the top tiers of this proposal, though, I would, like many of us, benefit significantly.