Guns, Energy Guns, Energy Blasts and a big guy that isn't all there in the brain because of time travel and harsh life but he can kick Language!. Bishop is already in the game both model and his importance to the story. Maybe some revange on Doom? Anyway. He just came to my mind when I was thinking about interesting heroes to do. And he came out really nice. Secondary resource, powering up his own guns and fists. Police guy from the future who want to kill babies from time to time. Bishop:
_001.png/revision/latest?cb=20130818011924)
Bishop
Introduction
Lucas Bishop.
His story is somewhat convoluted as it most of the time is with time travelers. This introduction leads him to "our" times.
The mutant known only as Bishop was born in the 21st Century A.D. of alternate timeline Earth-1191 in which the mutant-hunting robots called the Sentinels had taken control of North America. In this timeline, Professor Charles Xavier and most of the members of the mutant team he founded, the X-Men, were killed by the Sentinels. Mutants were killed or were imprisoned within "mutant relocation camps."
Bishop and his sister Shard were both born in one of the "mutant relocation camps." Like other mutants they were branded with "M" tattoos over their right eyes for identification.
Eventually, "normal" human beings and mutants joined forces and overthrew the Sentinels in the "Summers Rebellion." However, "normal" humans still resisted coexistence with mutants, and radical terrorist groups of mutants, such as the Exhumes, made war on "normal" humans.
One of the veterans of the Summers Rebellion, a mutant named Hecat'e, stated that it was unacceptable for humans to hunt down criminal mutants. Therefore, she said mutants should police themselves. Hence, Hecat'e and other mutant veterans of the Summers Rebellion formed the Xavier Security Enforcers. The X.S.E was named after Charles Xavier in honor of his dream of peaceful coexistence between mutants and "normal" humans. Hecat'e became the X.S.E's commanding officer.
Since their parents had apparently died, Bishop and Shard lived with their grandmother, who was herself a mutant, until she died. Their grandmother told them stories about the heroism of the X-Men and instructed them to follow Xavier's dream of peace between mutants and the rest of humanity.
One day, when Bishop and Shard were both still children, two X.S.E members were pursuing Virago, a member of the Exhumes, a radical group of mutants who hated "normal" humans. When Virago took Shard as a hostage, Bishop leaped onto Virago's back, making her release his sister. Infuriated, Virago was about to murder Bishop when Sureshot shot her dead. Until then, Bishop had regarded the X.S.E as his enemies and the Exhumes as heroes, but from then onward he wanted to join the X.S.E.Bishop, Shard, and their grandmother's friend Hancock were attacked by criminal mutants called Billboy and Halftrack. The two criminals killed Hancock and were about to murder Shard. Bishop tried to save Shard, but it was two members of the X.S.E, Amazon and Recoil, who stopped Billboy and Halftrack.
Impressed by Bishop, Amazon and Recoil offered Bishop a position in the X.S.E. Bishop accepted on the condition that Shard be accepted in the X.S.E as well. By now Bishop's own superhuman power had manifested itself. Thus Bishop and Shard became cadets at the X.S.E Academy under Hecat'e's supervision. Among the other members of their class was Bishop's future enemy, Trevor Fitzroy.
Eventually, Bishop and Shard became officers of the X.S.E. Shard, however, became Bishop's commanding officer. Bishop contented himself with a lower rank so that he could work the streets alongside his friends and fellow X.S.E officers, Malcolm and Randall.
Some time after taking command of her own squad in the X.S.E., Shard fell victim to an ambush - set up by her criminal boyfriend Trevor Fitzroy - by the creatures known as Emplates. Turned into one of them, Shard was forced to kill mutants to sup their energy to survive. In a subsequent encounter with the X.S.E., Bishop was forced to kill his own sister rather than let her live as the monster she had become. Shard's essence was transferred into a holographic matrix projector that Bishop wore on his wrist.
Around this time Bishop discovered remnants of the X-Men: A garbled message from Jean Grey warning about a traitor. Bishop confronted the only known survivor who called himself the Witness. Bishop did not trust him and wondered if he was the traitor.
Fitzroy Makes a Run For It
Fitzroy eventually turned criminal and was imprisoned. He broke free and escaped with other mutant criminals back through a time portal to the X-Men's own time. Bishop, Malcolm, and Randall followed, even though they were aware they had no means to return to their own time. The three eventually found and killed the criminals known as the 'Lifers', but Malcolm and Randall were killed and Bishop himself was severely wounded. He was taken to the Institute to recover. During the fight that followed, Bishop defeated Fitzroy moments before he could complete his quest.
While his methods initially caused conflict with Storm, not to mention his accusations towards Gambit, Bishop joined the X-Men. He tended to act brashly, such as shooting through walls rather than using the door when an intruder alarm sounded.
During the quest to stop Legion from altering history, Bishop acted as a chronal anchor with Psylocke using her psychic knife to link them all. They were unsuccessful, triggering the Age of Apocalypse.
Powers and skills
Bishop is an Alpha-mutant.
Energy Absorption: Bishop can absorb most types of energy, including magic and psychic, directed toward him. The nature of his powers makes it difficult to damage him with energy-based attacks, while also enabling him to work well with any energy-using teammates. Bishop can also store absorbed energy within his personal reserves, whereupon the energy increases his strength, speed, endurance, stamina and recuperative abilities, as well as affording him a measure of invulnerability. The upper limits of his ability to enhance his own physical abilities with absorbed energy is not exactly known but is well into the level of being super human.
Concussive Blasts: He can re-channel the absorbed energy through his body for bio-kinetic concussive blasts or in the same form that was absorbed but with twice the force/power, including Storm's weather effects. This re-channeled energy is apparently able to damage beings normally immune to their own powers.
Energy Resistance and feats of giving it back: During the Civil War: X-Men story arc, Cyclops is controlled by another mutant to use his powers at their full magnitude to attack Bishop. Bishop attempted to absorb the incredible blast for a short time before he reached his limit and was forced to expel the energy into the air in a blast that would have killed everyone in the area. Other durability feats include Bishop preventing the X-Men's death at the hands of one of the most powerful beings in history, Onslaught, by absorbing a blast of an incredible amount of psionic energy aimed at killing them all. Plus taking and giving back two-fold a blast from the powerful mutant Mr. M.
Cybernetic Arm: After Bishop lost an arm, he resorted to breaking into Forge's laboratory to find a replacement. According to the sign which identified the cybernetic arm that was stolen by Bishop, it is a "nuclear-powered battle-ready arm". All of the capabilities have not yet been revealed at this time, however Bishop has been shown to be able to release two clawed tendrils from the arm which he used to ensnare and strangle Cable. The arm had been modified to include Forge's time travel technology allowing Bishop to time-jump. Judging from the nature of the arm, not to mention its nuclear power source it is likely to have a considerable amount of superhuman strength, as well as, perhaps, abilities not yet revealed.
Skills
Bishop is a trained police officer, skilled in the homicide branch. Bishop has also had many years of armed and unarmed combat training that has made him a devastating unarmed combatant, and a superb marksman with firearms, both from his own time, some of which he brought with him from the future when he originally arrived in our present, and also both heavy duty military and conventional guns and weapons of the present time.
Power Trees
Secondary resource
Stored Energy.
Stored Energy [SE] Bar over power bar that fills when bishop is attacked by any kind of power that could be considered energy or when his allies use this kind of powers in close proximity [less this way]. Example: Fire, Explosions, Concusive/ Plasma/ Laser blasts, Psionic or Magic attacks even if some of them are "Physical dmg" like for example Mr. Fantastic's gadgets. This bar have X pips and some powers use them to be augmented and some powers require SE to be activated [Found in talents].
Every pip gives: +X Hp/5, Spirit/5, Defense, Melee dmg, Attack Speed.Energy Absorbtion
Bishop absorbs energy and gives it away in form of damaging blasts. This tree is all about that. Concusive blasts, explosions of force, punches with energy etc. There are also two powers that allows you to absorb energy from enemies or from allies to give it back to the sender or to support friends.Time Traveling Soldier
Time in the police, special future forces and life of fighting in different times, different wars made Bishop an expert soldier. He uses conventional weapons of our times like shotguns or granades and some unarmed combat. Bishop also uses his future energy weapons that he himself powers up.
Energy Absorbtion
Leftover energy Ranged lvl 1
- There is allways some energy to spare. At least that is the plan.
Shoot fast flying bolts of energy that crashes into enemy. Slow attack speed, nice dmg.
Dmg X
Stun
Energy Granade Ranged, Area
- Plasma in the hole! Gather energy in your hand and throw it forcfully under enemy feet. It explodes first making a horizontal round field and then going up like a spire of energy before disapearing.
Dmg X
Disrupt energy Ranged, Area
- Sometimes I'm delicate. Vertical beams of energy like lightning come frome the ground under each enemy in the area. Energy goes through them lighnitng them up like a rentgen and shoot upward before disapearing.
Dmg X - low
Chance to Stun
Weaken
Vulnerable
Cooldown
-If SE is available X is used to:
Cooldown is halved
"Chance to stun" changes into "Stun"
Powered up Punch Melee
- Boxing gloves made of additional kinetic force. This also protects my knucles but I wouldn't worry about that end of the punch.
Gather energy around your fist and deal a powerful blow.
Dmg X
Knock up
-If SE is avilable X is used to:
If you hold the button using the power it becomes a series of punches with energy fists. Medium speed.
Dmg X - lower than big blow.
Bolt spree Ranged
- You all can take my energy and my rage.
Send long, fast flying, piercing energy bolts. Really fast attack speed, each enemy after the first takes less dmg. Bolts fly from both hands interchangebly in two lines.
Dmg X
Power rain Ranged, Area
- Living mortar and the rain of power.
Shoot energy bolts parabolicly into the air with great speed. They fall like rain on the targeted area. Channeled.
Dmg X 2/s
-If SE is available X is used to:
Increase the number of bolts you shoot increasing the power area significantly.
Unload Area
- Either it's too much energy or too many enemies you sometimes need to unload your power. Deal dmg in area around you exploding in a halfsphere.
Dmg X Cooldown
-If SE is available all is used to:
+X% dmg for each pip.
Larger area [one bigger size no matter how many pips are used].
Thank your enemy
- Fight with fire, get blasted with twice that much fire.
You absorb last power used against you and you can use it with greater force against your enemies. This power's slot changes it's icon, highlights and can be used for Xs after being attacked [not too long so new power can be taken]. After that this power slot goes back to normal and is unusable. This power can be a single beam or barrage of bullets, an area off effect around you, a cone that can be channeled or used once, or a ranged area attack. This attack can be really closely resembling used power or just slightly.
Dmg X
+X% depending on type of attack and it's power [was it gray enemy or boss, was it charged shot, cooldown power or normal attack]
Cooldown
-If SE is available X[a lot] is used to:
+150% dmg
Work together
- It's always good to have energy based teammate. Either he can get job easier or he can give me some of his power.
When an ally hero uses energy power near you [like with ES all energy types] this power's slot changes it's icon, highlights and can be used in Xs [rather long to not flicker and give you choice]. After that power slot goes back to normal and is unusable. This power can be a single beam or barrage of bullets, an area off effect around you, a cone that can be channeled or used once, or a ranged area attack. This attack can be really closely resembling used power or just sllightly. Even if your ally used shield or heal it still is translated into a power. If you don't use this power in Xs it gives X SE.
Dmg X
Cooldown
-If SE is available X is used to:
+100% dmg
Friendly Overload Signature, Ranged
- One off of: Cyclops, Havok, Sunspot, Jean Gray, Scarlet Witch, Psylock or Magic. Is brought to you by your future self. They apear behind you and one of mentioned mutants starts to attack you with their energy in your back. You start to glow, energy start to pur out of you in beams of light. Then travelers vanish, you explode with wide ring of energy [fast growing donut].
Dmg X
Full spirit and Stored Energy
+1 to energy and durability for Xs
Time Traveling Soldier
Shotgun Basic, Ranged lvl 1
- In the times of X-Men this is considered a weapon. In my hands it is enough.
Medium-slow speed, wide cone, nice dmg.
Dmg X
Chance to knock back
Coming Through Movement lvl 1
- When crowd don't won't let me pass, crowd becomes the enemy.
Using your big frame you run do a quick run with your shoulder in front.
Dmg X Knockback [to the sides]
Quick Series Ranged
- For scare and for cover. Shoot all the windows or ridd their cars full of holes.
Use modified M4 one handed mowing enemies from left to right and back.
Wide, medium-short cone. 0,5-1s animation. Can be done continuesly.
Dmg X x 2 [on the way right and on the way left]
Higher brut chance [because of the number of bullets]
Ending Close Quarter Melee
- Know your place.
Medium-Fast attacks, every forth is a power kick, have bigger area and knock back.
Dmg X
Knockback every 4th move [if stoped for longer than a 0,5-1s combo starts from the first punch]
Power rifle Ranged
- Beats any XXI century rifle and I can power it myself. Shoot long, medium width, piercing beam of energy from your rifle.
Dmg X
Cooldown Short
-If SE is available X is used to:
No cooldown, can be shot immediately [like a medium speed attack].
This effect can occure multiple times every time consuming X ES
Shift through time stream Travel -- Or it can be normal running
- You can easly apear in the future position that you would take. Ghostly figure of Bishop goes like he would be missing frames. Works like running but you can go through obstacles and enemies, becoming solid when you stop.
Travel Speed 1000
See you yesterday Ranged, Melee
- This will take too long now. But if you will give me a second.
Travel to day before the fight to deal heavy beating to your enemy. At the end you probably couldn't stop yourself and exploded something. Bishop disapears and enemy looks like he is taking heavy beating, shooting and energy explosion for a second then Bishop comes back into the same place and time.
Dmg X - Physcial
Dmg X - Energy
Both dmg types are ranged and melee.
Weaken
Cooldown.
Chrono Granade Ranged, Area
- I find new uses of my new arm all the time.
Throw a regular granade [physical] that in the air splits into 4-8 granades that fall close to each other but have separate area of dmg [that can overlap and deal dmg together but every overlap adds X% less dmg than first granade]. By some medling with time you convinced reality that this granade was thrown a number of times. Or maybe you threw it few times coming back to the same moment again and again, you still don't really know.
Dmg X
Vulnerable
Cooldown Short
Secured area Ranged, Area
- They won't come from this side. Even if they try.
Use big power rifle to shoot the ground with energy making an area of raging energy. Oval/rectangle which is just slightly thiner than longer sideways.
Dmg X 2/s lasts 2s after leaving the area.
Vulnerable
Only two areas can be secured.
Rain fire on them Ranged, Area
- Bullet hell they call it. You can't miss if you shoot everything. Take two medium-big energy guns and start shooting them in a long, medium-wide width cone.
Dmg X 2/s
-If SE is available X is spended to:
You start your series by doing quick spin shooting both guns.
Enemies in a circle with the radius of the cone lenght are delth Dmg 2X.
Armed combat melee
- Atomic powered clawed tendrills. What else have Forge put inside of that thing.
Your cyber hand can release two clawed tendrils [for no cyber costumes the come from the time device or from device held in hand]. You fight in mele and your tendrills help you with this.
Medium-Fast attack speed [4 "hands"] high spirit spender, high dmg.
Dmg X
Dmg X short bleed
Ultimate
Onslaught Ranged
Bishop starts dialog with Invisible Woman
- Hit me with your strongest force field! I can absorb and rechannel it against Him!
- But Bishop ... It's far more powerful than you imagine! It could kill you!
- We Don't have much choice! It may be our only hoppe! Do it! DO IT!
For the sake of her child, the invisible woman batters her comrade, again and again, with ever-increasing force. Force which is immediately converted into high intensity plasma blasts. Which soon slams Onslaught ot his knees!
You disapear for a blink of an eye to bring Sue Richards with you. She pours energy of her strongest energy barriers into you. You rechannel it as a wide beam of energy for Xs.
Dmg X 2/s