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Multiple Rogue Raid/Cosmic & CDR Builds!

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I welcome any and all comments/suggestions/feedback. Ultimately have fun with however you like playing Rogue :)

This is an ever-evolving setup as I continue my goals of upgrading & maximizing my Gear/Omega's and i'll try to keep it updated along the way.


Fangs of Farallah is my goto spell, hit em hard and hit em fast, dishing out 750k-1million+ dmg Bruts at a rate of 2.4-2.7s oooooooooh yes!

First time posting a build so go easy on me lol.
I've spent a decent amount of retcons tweaking and adjusting the spec points until what i thought was a good balance of burst/sustained and so far I've been happy with the results, so i figured i would share it.

It is a very spirit hungry build, but that is overcome w/ specific gear/ omegas.


Various Pure-Dps Builds:

1. FieryFangs With Sig:

http://marvelheroes.info/build/16566/

2. [R.I.P] Weakpoint Fanging - High Spirit: No Longer updating (left for reference)

http://marvelheroes.info/build/26296/

3. SunBurst (Melee/Area Dps):

http://marvelheroes.info/build/41004/

4. Southern Surfer (Ranged/Area Dps)

http://marvelheroes.info/build/34620/

Various Tanky-Dps CDR Builds:

5. Suntank Overload 2.2 (Melee/Area Build):

http://marvelheroes.info/build/30463/

6. Tanky Fangs (Ranged/Area Build)

http://marvelheroes.info/build/31964/


Build #1 - FieryFangs with Sig

Spec w/no gear

Steal from Friends: _Powers can be any slot needed_

Slot 1 - Fangs of Farralah (Core/Doctor Strange)

Slot 2 - Lawyer Up (Support/She-Hulk)

Slot 3 - Ragin' Cajun (Support/Gambit)

Slot 4 - Invisibility (Support/Invisible Woman)

Slot 5 - Precise Aim (Passive/Hawkeye)

Slot 6 - Destroyer's Vengeance (Passive/Drax)

Steal from Enemies: _Powers can be any slot needed_

Slot 1 - Infernal Meteor (Support/Lord Brimstone) or Mental Orb (Support/Onslaught)

Slot 2 - Swooping Flames (Support/Sauron)

Slot 3 - Wrath of Muspelheim (Support/Surtur)

Slot 4 - Vanish (Core/Kirigi)

Slot 5 - Bone Claws (Core/Wolverine Clone)

Slot 6 - Driven by Vengeance (Passive/Punisher)

[Sidenote on Powers] For an Impact/Support Power, Infernal Meteor does the highest single target damage, however Mental Orb has the benefit of costing 0 Spirit with no split damage in it's aoe.

Also here are just a couple choices that would go well for a fang setup that I've tried out in the past:

None of these powers below require going into Raiding content.

Enemy Supports:

  • Teleportal (The Deceiver, Found in Limbo/MM during the Mystic Mayhem Event)

  • Electro-Blast (Mandarin)

  • Shadow Strike (Elektra)
  • Volcanic Eruption (Herald of Ash, Found in Limbo/MM during the Mystic Mayhem Event)
  • Tongue Lash (Toad)
  • Mindless Destruction (Mindless Titan, Found in ICP)

Improved Ultimate

Out of Combat: Rank 20

Rotation while in Ultimate Form:

Righteous Frenzy x5 -> Ethereal butterflies -> Furious Assault -> Colossal Roar -> Righteous Fury -> Swift claws filler, Repeat..

Rogue's Ultimate has received some changes not too long ago, & is no longer a dps loss (at rank 20) due to the Big Static Buffs it provides as well as now having a passive energy ability (ragin cajun) to keep procs up 100% on the various Hybrid items.

Spirit Management:

A Combination of a Few things Below...

I would go to A minimum of +10-15 Energy total for the spirit reduction, otherwise +fighting is just as good for the added brut/ brut damage.

Main Item used to maintain spirit - A 25% Hp/Spirit on Medkit Costume Core

Anywhere from 1 to 4 of the following Artifact's - Zola's ESP Box, Hand of Nimrod, Lizard's Formula or Cyclops was Right

Runeword - The Power Doop, Which gives back 17 spirit per 7s for each damage type used.

Powerbar Setup:

I use the .Ini trick (Method 2) to help switch bars quickly while keeping my movement ability on bar 2 right click.

Rotation:

Gloves off -> Lawyer Up -> Ragin Cajun -> Rubble Slam -> 1x Bone Claw (optional) -> 1x Fang -> Infernal Meteor -> Wrath of Muspelheim -> Swooping Flames -> Recall Overload -> Fangs Spam (filler)

From there it's simply casting powers as they come off cooldown and Using Rubble slam every 8 secs to maintain the FoF selfbuff at 5 stacks.

(optional) you can use Bone Claw about 1-2s before each Rubble slam to maintain the crit buff it provides

Lawyer Up now only needs to be activated once & can be kept refreshed from impact/rubble slam uses.

If everything, including rubble slam is on cd and if it looks like your about to lose FoF stacks, Use Kree Resilience or Lawyer Up as your backup to maintain a 5 stack.


(Disclaimer: Do not claim to be a math wiz or the originator of a fangs build, these are just a my spin on it, nevertheless Enjoy.)


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