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Give us some word, please! (UPDATED 1st May/2016)

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It's not a new thing that Colossus needs a Power Kit review and some Damage Buff.


@Doomsaw @Asros @Ryolnir @MichaelMayhem @AgentVapor @Chufmoney @Lord @LordVerminSoP @Wolfie

That's my Colossus' review suggestion:


I've made some updates to our steel comrade powers based on other players suggestions. I "reorganized" some powers, added three new uniques and the specializations feature.
What do you guys think?

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SYNERGIES:

Change Colossus' Synergy from +3% Health to +1 Durability, please!

+1 Durability (from +3% Health)
+2% Physical Damage


1) BASE ATTRIBUTES (Level 60):

Durability: 10
Strength: 9
Fighting: 5
Speed: 2
Energy: 1
Intelligence: 2


2) PASSIVES

Bulkwark of Steel and Osmium Skin Merge

Bulwark of Steel (Level 20):
Maximum Health: +1500
Defense Rating: +1500
Total Defense Rating: +25%
Tenacity: 1,500
Damage Reduction: +8%
Armor Maximum Damage Absorbed (15% of Maximum Health)
Armor Regenerate Rate: 5% per second
Deflect Rating: +1500
Total Deflect Rating: +20%
Projectile Reflection Chance: 8%
Restore 8.8 Spirit when you Deflect an attack or Reflect a projectile

Osmium Champion (Level 20):
Damage Rating: +550
Damage Rating: +550 vs. enemies targeting you
Critical & Brutal Rating: +600
Critical & Brutal Damage Raing: 2000
1% Physical base damage per 1000 maximum health


3) SPECIALIZATIONS

STEEL POWERHOUSE
Passives:
320 Health Regeneration per sec
+360 Physical Damage Rating
Weaken enemies deal 10% less damage
+5% Attack Speed

Specialization 01:
HEAVY WEIGHT - Melee (Level 20):
+4% Damage against Bosses
Crushing Smite deals double damage against grounded/stunned enemies
Extends the duration of Colossal Roar by 1s
Colossal Punch: +10% Damage

Specialization 02:
GUARDIAN - Tank (Level 20):
+1% Armor Regenerate Rate per second
Chance to Ignore Incoming Damage: 5%
+2500 Health
+2500 Defense

Specialization 03:
TEAMWORK - Summon (Level 20):
+35% Summoned Allies Health
+35% Summoned Allies Damage
+35% Summoned Allies Duration
-5 secs to summon powers cooldown

(I created a specialization for each kind of player (DPS, Tank and Summoner).
This way everybody will be happy.)


4) POWERS UPGRADE

Colossal Roar (Level 20): (This power should back to its irresistible state)
Physical Damage: 97,000-145,000
Knockdown Duration: 4.1s
Armor Regeneration: 100% of maximum Armor
Buff Effect:
Maximum Health: +30%
Defense Rating: +30%
Restore 10 Spirit per second
Buff Duration: 6s
Cooldown: 25s
Power Synergy:
+1.2% damage/point in Heavy Metal
"SFX_Colossus_INT_109" would fit perfectly to this power.
As a power called Colossal ROAR... Colossus should roar or something. But there isn't a sound at all. Doesn't that "sound" a little bit weird?

Crushing Smite (Level 20)
Physical Damage: 30,000-45,000
Execute: +1% damage per 1% of target's missing Health
Damage has been increased (1% per 500 maximum Health) (from Critical Chance)
Restore 20 Spirit if you have Armor remaining
Knockdown Duration: 1.2s
Spirit Cost: 20
Cooldown: 6s

Colossal Punch (Level 20) (Bring back the headbutt animation, please! Make it Right-Left-Headbutt again)
Physical Damage: 20,000-28,000
Damage has been increased (1% per 500 maximum health)
Attack Speed: 1.3
Spirit Cost: 15

Steel Cyclone (Level 20):
Physical Damage: 15000
Critical Damage Rating: +550 damage
Cooldown: 3 seconds
Steel Cyclone should be a 3 hits power (just like a lot of wrestler fighters use to do)
The first hit would be normal, the second, always crit and the third, always brut.
The current ongoing spin animation looks way to Super Hero Squadish.

Demolition Stomp and Fissure Merge

Demolition Stomp (Level 20)
Physical Damage: 15000-20000
Demolition Stomp Radius has been increased (0.5% per 1000 maximum Defense)
Vulnerability: Enemy takes 10% damage for 7.9s
Tremor Physical Damage: 2700 twice per second
Tremor Duration: 8s
Attack Speed: 1.0
Spirit Cost: 15

Titanic Slam (Level 20)""
Physical Damage: +30,000-45,000
Damage has been increased (1% per 400 maximum Health)
**Titanic Slam Radius has been increased (1% per 1000 maximum Defense)

Armor Restore: 100% of maximum Armor
Resets the Cooldown of Crushing Smite
Knockdown Duration: 3.1s
Spirit Cost: 20
Cooldown: 7s
Resets the Cooldown of Crushing Smite
Knockdown Duration: s
Spirit Cost: 20
Cooldown: 7s

Break Chains and Heroic Challenge Merge

Break Chains (Level 20)
Crowd Control Immunity Duration: 8s
Taunt Duration: 10s
Weaken: Enemy deals 10% less damage for 10s
+3 Strenght and +3 Durability for 10s
Spirit Cost: 15

Osmium Charge (Level 20)
5% Chance to ignore incoming damage while charging
Physical Damage: 8,500-10,000
Physical Damage: 5,500-8,500 in an Area
Stun Duration: 3s
Spirit Cost: 10

Siberian Express (Level 20)
Physical Damage: 9,500 twice per second
Gain +150 Critical Hit Rating, +200 Physical Damage Rating and +3% Move Speed per second (stacks 3 times)
Stun Duration: 3.5s
Ongoing Spirit Cost: 15 per second
(This power deserves a whole new animation.)

Osmium, Reeling and Steel Punches Unification as his main basic power

Osmium Punch (Level 20)
Physical Damage: 6,670-10,005
Damage has been increased (1% per 500 Defense Rating)
Regenerate 406 Health when you hit an enemy
Restore 6.8 Spirit per hit
Attack Speed: 1.8


5) AURAS (Colossus' Auras should grant him 100% boost and 50% boost to allies):

All auras provide Colossus 280 Health Regeneration per second

Inspiring Battle Cry (Level 20)
You and your allies gain Power, increasing Damage Rating by 420 and Move & Attack Speed by 5%
Maximum Spirit Reduction: 40

Vanguard Aura (Level 20):
You and your allies gain Toughness, increasing Defense Rating by 1500 and maximum health by 1500
Maximum Spirit Reduction: 40

Sustaining Presence (Level 20):
You and your allies gain Endurance, increasing natural Spirit regeneration by 8 per second and reducing Spirit costs of powers by 10%
Maximum Spirit Reduction: 40

(Make Colossus' Auras worth to spend power points. By increasing their starting numbers each point we add. It's useless spending 19 points on them only to save some spirit.)


6) SUMMONS (Level 20) (Colossus' Summons should grant him 100% boost and 50% boost to allies):

FAMILY BOND - Support Team (Colossus summons his wife and sister to help him in battle):

Summon Duration: 20s
Cooldown: 45s
Spirit Cost: 30

Magik Stats:
Mental Damage: 8,500-12,000
You and your allies gain Constitution, restoring 280 Health per second
Soul Drain Mental Damage: 9,500-18,000
Health: 195% of your Health
Defense: 195% of your Defense

Kitty Stats:
Physical Damage: 8:500-12,000
You and your allies gain 10% chance to avoid incoming damage
Phase Attack Damage: 9.500-18,000
Health: 195% of your Health
Defense: 195% of your Defense

TO VICTORY, COMRADES! - Strike Team (Colossus summons his comrades to help him in battle)

Summon Duration: 20s
Cooldown: 45s
Spirit Cost: 30

Wolverine Stats:
Physical Damage: 3,500-7,500
Slashing Leap Physical Damage: 8,000-12,000
Slashing Leap Physical Damage: 3,500 twice per second for 3s
You and your allies gain Accuracy, increasing Critical Hit Rating by 520 and Critical Damage Rating by 1200
Health: 195% of your Health
Defense: 195% of your Defense

Nightcrawler Stats:
Physical Damage: 3,500-7,500
Bamf Frenzy Physical Damage: 8,000-12,000
You and your allies gain 7% Attack Speed and 10% Move Speed
Health: 195% of your Health
Defense: 195% of your Defense


7) ULTIMATE POWER (Level 20):

All hits become Brutal Strikes
Invulnerability Duration: 30s
Taunt Duration: 30s
Brutal Damage Rating: 5000
Cooldown: 7m
Buff Effect:
Immune to Crowd Control
You and your allies are Unbreakable, becoming immune to crowd control and negating 40% of incoming damage
Buff Duration: 30s

(Colossus' Ultimate Power doesn't get any improvement by adding more then 20 points. Brutal Damage Rating could be the variable which would be increased as we add more points by using God of Mischief +1, Ultimate Guardian +2 or Pet +2 to Ultimate Power)


8) UNIQUES:

As some powers changed, some of his uniques could be slightly changed as well.

Kitty's Favorite Shirt
+9.0% Damage Reduction
+3 Durability (from +2)
Become invulnerable for 5s when your Health drops below 25% (25s cooldown)
+3,200 Health (from 2,638)
+80 Spirit
+700 Deflect Rating (from 605)
+1 Strength
When you use a Mutant Powerhouse ability, gain +409 Physical Damage Rating, +1 Fighting and all of your Melee powers cost -12.5% less for 6s.
+2 Ranks to All Powers
+4 to Specializations
+4 Ranks to all Colossus' 'Mutant Powerhouse' Powers

Dynasty of the Rasputins
+6.0% Damage Reduction
+382 Damage Rating
+80 Spirit
+2,345 Health
You take 5% less damage from enemy Area Powers (from 4%)
+2 Strength
+95 Health Regeneration per second
+12% Power Radius
5% chance when you hit to invoke the Dynasty of the Rasputins, healing you and nearby allies for 880 Health and 55 Spirit (30s cooldown)
When you use Demolition Stomp ability, gain +488 Brutal Strike Rating and +1,367 Brutal Damage Rating for 10s.
When you activate Bond of the Bloodline, your next S.H.I.E.L.D. Med Kit used within 20s heals you for an additional 2,463 Health.
+2 Ranks to All Powers
+5 Ranks to Demolition Stomp (from Fissure)
+5 Ranks to Colossal Roar
+5 Ranks to Family Bond_** (from Bond of Bloodline)

Bands of Cyttorak
+6.0% Damage Reduction
+500 Energy Defense Rating (from 382)
+500 Mental Defense Rating (from 382)
+500 Physical Damage Rating (from 382)
+102 Health Regeneration per second
+2.1 Spirit Recovery per second
+1800 Brutal Damage Rating (from +17.2% Special Item Find)
When you use an Area Power, gain +1 Speed and Fighting, and your Osmium Charge costs -9.9% less Spirit for 10s.
+2,300 Health (from 1.905)
+10% Move Speed
When you land a Critical Hit with a Physical Power, gain +439 Critical Hit Rating and +439 Brutal Strike Rating for 6s.
+2 Ranks to All Powers
+8 Ranks to Osmium Charge
+8 Ranks to Siberian Express
+4 Ranks to all Colossus's 'Steel Vanguard' Powers

Courage of Colossus
+6.0% Damage Reduction
+5% bonus damage against bosses (from 4%)
-3% damage from bosses
+450 Damage Rating vs. enemies with Vulnerable status (from 382)
+15% Move Speed (from 10%)
+2300 Health (from 1905)
+43 Spirit
+442 Critical Hit Rating
+1,236 Critical Damage Rating
+40% Summoned Ally Damage
+40% Summoned Ally Duration
+2 Ranks to All Powers
+8 Ranks to all Colossus's 'Bold Comrade' Powers (from Bold Comrade)
+8 Ranks to Demolition Stomp
+8 Ranks to Steel Cyclone

Generation Next's Bandana
+6.0% Damage Reduction
Extends the duration of Colossal Roar by 2s (from 1s)
+441 Physical Damage Rating
+442 Critical Hit Rating
+9.3% Attack Speed
+1,649 Critical Damage Rating
+ 1906 Health
5% chance to ignore damage when attacked (from 4%)
When your Health is below 50%, gain 1800 Defense Rating. This effect doubles below 25%. (from 647)
+2 Ranks to All Powers
+5 Ranks to Osmium Champion
+5 Ranks to Titanic Slam
+5 Ranks to Bulwark of Steel

NEW UNIQUES SUGGESTIONS

I created 3 uniques suggestions, each one for an specific kind of build.
Slot 2 for Tank, Slot 3 for DPS and Slot 5 for Summoner.
This way, every kind of player will get some attention.

SLOT 2
image

SLOT 3
image
As Thunder Fists proc is activated, Storm appears and charge him with a lighting bolt.
This proc would trigger the SFX_Colossus_INT_179 quote: "_Bring the lighting, Storm! Let my fists be th@LordVerminSoP

SLOT 5
image


Give us some word, please!


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