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Lighting Observation - Star Lord 'GoTG' movie costume.

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This isn't a recent change, but I decided to pick up Star-Lord again and forgot about how much more awesome this costume looks now with the material pass. Thank you @TheDink

Something that continues to affect costumes in a positive and negative way, is environment lighting. Now that more material passes are being done and hub zones are being remodeled (as with the newly redone Avengers tower) I was hoping something else that would stay consistent as far as visual upgrades, would be the quality in costumes that is affected by lighting in the game.

Unfortunately, Peter's skin texture looks very orange-ey in some areas versus how natural it appears in other zones like Hammer Bay, for instance (my personal favorite for lighting as of right now). Obviously, this is more of an observation because I will still use this skin, because the detail is simply amazing, but just to show the differences...

New Avengers Tower:

Hammer Bay:

@Lord I know there's been mention of lighting being something that will be looked at. Is it safe to assume that this is still the case? I'm curious as to how material passes (future and current ones) are going to continue to be affected by the game's lighting. So far the ones I've seen (as pointed above) seem to either look good in some cases or bad depending on which zone you're in.

Understanding that 'indoor vs outdoor' will obviously change the lighting perspective (and I do want to be able to see that difference) I'm specifically wondering about the quality it will present for the fresh out of the oven costumes and one that got some kind of an upgrade.

Just being curious.


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