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[Test Center] Ultron Update Patch Notes & Feedback Thread

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We've made some great strides on general power quality of life today, but not many changes to the mechanics yet. That will be our next area of focus. Power interactions, specializations, and builds will be worked on over the next couple of days.

Based on your feedback, we've made the call to not ship Ultron this week. We're now targeting next week for the release, which gives us more time to polish and get him into a better place.

Resource - Ultron's Power now regenerates at all times. His Power costs will be edited in a future build, but for today he has infinite Power to play around with.

Operation: Blast - Attack speed increased

Operation: Irradiate - Radius increased (Reactor Overcharge spec variation also increased)

Precise Beams - Power now fires in a longer capsule range and has been slowed down a small amount. The visual effects for this power are currently undergoing revision.

Encephalo Beam - Radius greatly increased

Energy Overload - Width tripled. The visual effects for this power are currently undergoing revision.

Operation: Annihilate - Hit impact timing now properly sync'd with animation.

Concussion Blasters - Animation time slowed down a bit to give the power a larger impact.

Operation: Crush - Rock size greatly increased.

Operation: Dash - Speed and travel distance increased.

Force Blast - Radius slightly increased.

Operation: Flight - Currently undergoing animation revision.

Operation: Smash - Impact radius increased.

We Are Ultron (Signature) - Area of effect is now mobile and will track down enemies. Power now summons twice the heads.

Age of Ultron (Ultimate) - The Ultimate power is currently undergoing revision. We should have a new version within a build or two that will include more elements to the power.


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