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Dynamic Combat Level - How to implement it smoothly

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Hey fellow players,

With the DCL idea being delivered today, we can only expect it to be a pain to be implemented and executed. It's a huge game changer but once it'll be up and running the way it has been thought, it should considerably improve our gaming experience in MH in my opinion.

On the other hand, it can also become a real game breaker for many obvious reasons.

That's where I think we should try to help, and what I'm gonna do tonight. I've seen lots of complains about the "quality over quantity" idea ... Here's some real quality of life update, so let's do it the proper way.

Guys and gals, if you're able to, please DL the Test Center, and be a part of this huge project by giving your feedback and help Gaz finding the issues before they hit the Live server.

The more, the merrier, and while I'm not going each time on TC, I will this time, as I strongly wish DCL will be deployed the best way possible.

Lets get in the train! so we can complain about how slow are the new travel powers as well


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